![]() ![]() Technically the Gel's forms aren't set in stone, their bodies can change shape at will though since they have not received contact for many years, they don't know every physical detail of a real body (hence why the Gels only have two fingers and a thumb). ![]() Vinyl and adhesive are removed without damaging OEM paint or harming substrate. Plus I like the idea of a hungry, insane, sticky spider female made out of goo.I think I'll call her Adhesia for short :3 After rolling on the gel, cover the label/decal using plastic wrap. I know that this gel was technically scrapped from Portal 2, but when I was looking round the Portal Wiki, I found an article on it and even a screenshot of what the gel would have looked like would it have been included in the game. If Adhesion is spotted, it is advised to run away. This glitch can be observed and practiced in some maps where. In some maps, jumping off (default key space) the gel will not disengage the player from the sticky state. While the properties of the gel is sticky. Due to her no longer being used in test, Adhesion went insane and tried to absorb other living things (such as test subjects and corrupt cores) to try and prove she was useful. The Adhesion Gel was based on the blue 'stick' paint in Tag: The Power of Paint, the game which Portal 2's gel mechanics are based on. Aperture had ultimately scrapped the gel as a result, but some of her remnants remained in the lower levels of Aperture like the other gels. Test subjects were disoriented when they had to think with portals while walking on walls and ceilings. ![]()
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